snake game using Turtle

 import turtle

import random
import time

delay = 0.1
score = 0
high_score = 0

wn = turtle.Screen()
wn.title("Snake Game")
wn.bgcolor("blue")

# width and height
wn.setup(width=600,height=600)
wn.tracer(0)

# head of the snake
head = turtle.Turtle()
head.shape("square")
head.color("white")
head.penup()
head.goto(0,0)
head.direction = "stop"

# food in the game 
food = turtle.Turtle()
colors = random.choice(["red","green"])
shapes = random.choice(["square","circle"])
food.speed(0)
food.shape(shapes)
food.color(colors)
food.penup()
food.goto(0,100)

pen = turtle.Turtle()
pen.speed(0)
pen.shape("square")
pen.color("white")
pen.penup()
pen.hideturtle()
pen.goto(0,250)
pen.write("Score:0  High Score:0",align="center",font=("candara",24,"bold"))

# assign key directions
def goup():
    if head.direction != "down":
        head.direction = "up"

def godown():
    if head.direction != "up":
        head.direction = "down"

def goleft():
    if head.direction != "right":
        head.direction = "left"

def goright():
    if head.direction != "left":
        head.direction = "right"


def move():
    if head.direction == "up":
        y = head.ycor()
        head.sety(y+20)

    if head.direction == "down":
        y = head.ycor()
        head.sety(y-20)

    if head.direction == "left":
        x = head.xcor()
        head.setx(x-20)

    if head.direction == "right":
        x = head.xcor()
        head.setx(x+20)

wn.listen()
wn.onkeypress(goup,"w")
wn.onkeypress(godown,"s")
wn.onkeypress(goleft,"a")
wn.onkeypress(goright,"d")

segments = []

# Main Gameplay
while True:
    wn.update()
    if head.xcor() > 290 or head.xcor() < -290 or head.ycor() > 290 or head.ycor() < -290:
        time.sleep(1)
        head.goto(00)
        head.direction = "Stop"
        colors = random.choice(['red''blue''green'])
        shapes = random.choice(['square''circle'])
        for segment in segments:
            segment.goto(10001000)
        segments.clear()
        score = 0
        delay = 0.1
        pen.clear()
        pen.write("Score : {} High Score : {} ".format(
            score, high_score), align="center"font=("candara"24"bold"))
    if head.distance(food) < 20:
        x = random.randint(-270270)
        y = random.randint(-270270)
        food.goto(x, y)

        # Adding segment
        new_segment = turtle.Turtle()
        new_segment.speed(0)
        new_segment.shape("square")
        new_segment.color("orange"# tail colour
        new_segment.penup()
        segments.append(new_segment)
        delay -= 0.001
        score += 10
        if score > high_score:
            high_score = score
        pen.clear()
        pen.write("Score : {} High Score : {} ".format(
            score, high_score), align="center"font=("candara"24"bold"))
    # Checking for head collisions with body segments
    for index in range(len(segments)-10, -1):
        x = segments[index-1].xcor()
        y = segments[index-1].ycor()
        segments[index].goto(x, y)
    if len(segments) > 0:
        x = head.xcor()
        y = head.ycor()
        segments[0].goto(x, y)
    move()
    for segment in segments:
        if segment.distance(head) < 20:
            time.sleep(1)
            head.goto(00)
            head.direction = "stop"
            colors = random.choice(['red''blue''green'])
            shapes = random.choice(['square''circle'])
            for segment in segments:
                segment.goto(10001000)
            segment.clear()

            score = 0
            delay = 0.1
            pen.clear()
            pen.write("Score : {} High Score : {} ".format(
                score, high_score), align="center"font=("candara"24"bold"))
    time.sleep(delay)

wn.mainloop()

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